Ff6 brave new world



The Let's Play Archive



Part 3:
Fuck Gale Cut

Chapter 3 - Fuck Gale Cut






With two Mythril Dirks, Locke gets two hits in, obliterating enemies. Terra can't really do this, especially from the back row, though she's got magic to back her up.

Leafers retain their weakness to Fire, but lose their weakness to Water and are immune to Wind instead of absorbing Ice. Dark Winds lose their weakness to Fire but gain one to Bolt because of how all flying enemies are weak to lightning now. It's also now immune to Wind. And of course both's HP have been bumped up to 50.



L6 nets Terra Poison, which is stronger than the L1 spells and costs around the same. It's awesome against humans, though we're about to get Edgar and the BioBlaster soon.



Speaking of which!





Most of the dialogue here is identical, so let's skip to Edgar.



What the fuck?





I got stuff to do, have fun!
Relax. We're cool with the Empire. Stay a while.
Why are you helping me anyway?
Three reasons. You're hot, you're hot, and you're powerful as hell.
Huh?



Now for our first shops.



Items have been thinned down a lot. Dried Meat only heals 100HP, and Phoenix Downs restore a KOed target to 1/16 HP. This h








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#1

06-01-2013, 08:19 AM (This post was last modified: 10-28-2017, 12:32 PM by Synchysi.)

After nearly two years of development, version 1.0 of Brave New World is finally ready for release. What started out with my initial desire to properly case everyone's name turned into a rather innocent discussion between a co-worker of mine and I about ways to improve/fix the original game, which in turn became this.

Highlights

In order to keyhole characters into the character archetypes we wanted them to fit, espers are now restricted by character, and all espers have had their spell lists and level up bonuses appropriately adjusted.


Traditional levels and esper levels have been disassociated from one another to alleviate the feeling that players must LLG until espers have been gained. See the Readme for more information.


In an effort to make vigor a useful stat (as opposed to the dump stat it was originally), a brand new physical damage formula was implemented.


In an effort to make stamina a useful stat (as opposed to the garbage stat it was originally), several abilities now use it instead of magic po









By far this is my favorite final fantasy of all time. Ive loved this game from the start. Seeing it on steam now is pretty cool, although ill say im not much of a fan of the new GUI/Art. However i was wondering if anyone had heard of this .... http://www.insanedifficulty.com/board/index.php?/files/file/66-final-fantasy-vi-brave-new-world/
Ive used this on an emulation i have since its WAY easier to just boot it up on the computer rather than trying to hook up and old school nex to my tv. The mod is absolutly amazing! ... My curiosity is this... is it possible for this mod to be ported over to this verson on the pc?




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 • The ATB bar now decrements to show the delay between command input and execution

 • Esper summon effects are now shown in the EL/spell acquisition submenu

 • Wagers are no longer lost at the Colosseum if you lose the battle

 • Defending now doubles a character's chances to cover healthy allies

 • Celes now remains in her "Defend" stance as long as Runic is active

 • The "Blind" status now affects your chance to successfully steal

 • Increased the damage reduction for "friendly fire" from 50% to 75%

 • Enemies can no longer counter-attack counter-attacks

 • Enemies who counter X-Magic now do so after the first spell rather than the second

 • Elemental attacks which are nulled or absorbed no longer attempt to set statuses

 • Golem no longer blocks non-damaging attacks or inherits resistances from its protectee

 • Abilities which cure HP and remove statuses now work properly on petrified characters

 • Fixed the exploit where status-prevention relics would cure negative statuses

 • Fixed a rare bug where MP would fail to update correctly in the battle spell menu

 • Subsequent EL resets are now